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Our favorite green aquatic giant creature (and wrongly called "god") has a burning gaming actuality. So I had to make this strip, that will be again understood only by the geekest old role-players, numerous among the follower cultists.
For the younger readers, and the ones left in the dark here's a summary:
Wizard of the Coast, owner of Dungeon & Dragons, the most famous role playing game, announced the official presence of Cthulhu in new publication, as a big "boss". It's part of the Ravenloft world, a special horrific settings slightly different from the usual medieval-fantasy universe played in D&D.

What's funny, then? Cthulhu and other creatures from HPL (and Derleth)'s works were once already featured in an infamous supplement published in 1980 by TSR: "Deities and Demigods", along other "true" pantheons. One year later the official "Call of Cthulhu" will be published by Chaosium. I won't get into the legal battle between the publishers and Arkham House, who managed Lovecraft rights, and all the change that occured, leading to some mockery among DM and players. Being a god in the fluctuant D&D world was not that easy!
I've already talked a bit about DnD in this oooold strip or this one, more recent.
As said here, I started RPG with DnD (technically, my very first session was on "The Dark Eye" but quickly jumped on the Advanced D&D train), and had a lot of fun with it, but I left it for CoC and more modern games.
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